 |
AIR WARD
Ward against the first air attack.
200 |
 |
 |
CELERITY
Adds + 10% initiative.
200 |
 |
 |
STRENGTH
Does + 10% damage in battle.
200 |
 |
 |
LIGHTNING
Does 15 points of air damage.
200 |
 |
 |
WATER WARD
Ward against the first water attack.
200 |
 |
 |
TRUE SIGHT
Disperses a small area of the fog of war.
400 |
 |
 |
HASTE
Adds 50% to the moving points.
400 |
 |
 |
HEALING
Heals 30 hit points.
400 |
 |
 |
SUMMON LIVING ARMOR
Summons a Living Armor creature to fight at your side.
400 |
 |
 |
EARTH WARD
Ward against the first earth based attack.
400 |
 |
 |
CHAIN LIGHTNING
Does 50 points of air damage.
200 |
 |
 |
HOLY ARMOR
Adds 20% to the armor protection.
450 450 |
 |
 |
WRATH OF GOD
Does 50 points of air damage.
200 |
 |
 |
HOLY STRENGTH
Adds 20% to the chance to hit.
450 450 |
 |
 |
MIND WARD
Wards against the first mind attack.
450 450 |
 |
 |
CALL TO ARMS
Does 33% more damage in battle.
400 800 400 |
 |
 |
FIRE WARD
Wards against the first fire attack.
350 800 600 |
 |
 |
SUMMON GOLEM
Summons a Golem creature to fight at your side.
400 800 400 |
 |
 |
HIGHFATHER'S BLESSING
Heals 60 points at the center of the spell area.
600 1200 600 |
 |
 |
DAYLIGHT
Disperses all the fog of war.
800 1600 800 |
 |
 |
ARMAGEDDON
Deals 150 hit points of damage.
175 625 250 200 |
 |
 |
DEATH WARD
Ward against death attack.
175 625 150 300 |
 |
 |
MAJOR HEALING
Heal 150 hit points.
250 625 325 150 |
 |
 |
WINDS OF RESTORATION
All of the caster's units recover 80 hit points.
450 1250 400 400 |
 |