THE DISCIPLES SERIES DISCIPLES ARTWORK MY LAND
THE NETD THE CAPITALS THE SCENARIOS D-ANIMATIONS D-CONCEPT ART ART BY ME
THE PROPHECY THE LANDS THE STORIES D-ARTWORK FAN-ARTWORK LADY PEACE
THE RACES THE MAGIC THE STRATEGY D-ARTWORK 2 FAN-ARTWORK 2 LAPUCE
D-CARDS FAN-ARTWORK 3 MEMBER OF...
THE
SFI SAGAS
THE
STORIES
Call of Decadence

Years after Taladrielle's fall, a new threat arises within the undead lands of Lith'noria where an ancient antagonist has surfaced to deceive the remaining Elven factions in avenging the death of their queen and their lost glory.

Call of Decadence is a saga created by gene "Xel" dequito for the Undead Horde. It is a saga for Disciples : Rise of the Elves. You can find it in the scenarios. This story is "copyright XEL 2004".

Saga 1

DARK AWAKENINGS - I

Years after the Undead Horde had witnessed the fall of Taladrielle, the great dark citadel of Lith'noria lies hidden, waiting for the undead matron's next calling. As was tasked, this unholy citadel has became a mere outpost, an untapped bastion of power that watched over Eld'norn, and its elven denizens if ever the elves choose to seek refuge in its walls after the war.

Time passes by and the High Elves of Eld'norn remained silent. The dark lords of Lith'noria knew that Eld'norn was too weak to amass an army of its own nor create a leader that would lead an effort of retaliation against them, but still... the provoking silence had made them... uneasy.

The Citadel of Lith'noria waits as its leaders became anxious to deliver the final blow that would crush Eld'norn from the lands of Lorehaven forever. But the undead goddess Mortis has not yet sent forth a word for them to do so. Waiting patiently for her decision, the fleshless lords grew weary of the weakening situation.

Get more infos! - COD 1 ///// See the final scene! ///// Top

With Nashkiel's timely warning, Kaelrigahn's army was defeated forcing his remaining warriors to flee the heat of battle. The elven attack was suppressed, and the elven capital of Eld'norn was finally crushed.

Upon the discovery of the new enemy that had lead the Elves to an uprise, the Dark Lords of Mortis along with their new found ally Nashkiel, had decided to travel up north to find out what had become of their northern citadels and to face the uprising enemy.

Saga 2

DISMAL HATE - II

The Undead saga continues within the baleful marshlands of Blightshallows where the Dark lords of Lith'noria unravel the anonymity of the hidden enemy behind the Elven uprise.

Days after venturing the stormy waters of Riddengale, The undead lords of Lith'noria has finally reached the northern lands of Blightshallows only to see the devastation the Elves had laid upon their proud cities. The remaining forces and dark followers of the Horde that had once occupied the region were now scattered, hiding, trying to avoid the prying eyes of Elven hunters that pursued their tracks day and night. After discovering their fate, the Undead Lords of Lith'noria had started to suffer the pain that the Elves had inflicted upon their lands. The Dark lords had seen this as a reprehensible act of mockery against their goddess and retaliation was not far from their minds.

The destruction of the dark cities in Blightshallows had greatly weakened Mortis' grasp of power through out the land and almost all of her cities and strongholds were burned down to the ground but for one.

Far from the onslaught, the abandoned fortress of Veil'narith remained hidden. Without delaying any further, The fleshless lords, had decided to gather their army in Veil'narith, salvaging all that they could find useful in strengthening its defenses before the elves would discover this one last line of undead resistance.

Get more infos! - COD 2 ///// See the final scene! ///// Top

The Elven capital of Elrin'dell has fallen, but the Dark Lords of Lith'noria knew that the greater tides of war has just began.

An agent of Bethrezen had surfaced and their plot to invoke the unholy powers of an ancient crystal prism known as the "Tears of Mortis" was revealed. With so little time left, the Horde marched on to the Valleys of Woe were the massive crystal spire was said to be hidden.

Saga 3

ARMY OF SORROW - III

The war for the "Tears of Mortis" has begun. Now that the Undead Lords of Lith'noria has uncovered the face of their true enemy, they must now race against time to prevent an infernal ritual that could end their existence forever.

Fearing that the powerful crystal would be used against her, Mortis has hid the towering prism within the perplexed canyons of the valleys of woe. For years it was concealed, veiled and protected by those who had faithfully served her, but with fate as it's adversary, the secrecy that Mortis had hidden was not contained. The pain that was caused by Gallean's rejection of Mortis' dire love of late, had aroused the crystal's uncontrollable nature, emanating powerful dark energies that drew Bethrezen's lust for power and revenge.

The Onslaught of Blightshallows has lead the dark lords of Lith'noria to unravel the obscurity behind the absence of their fleshless goddess, and the ominous threat that Bethrezen has been scheming. Now that the Legion's baleful agenda was exposed, The Undead Lords did not hesitate to travel south towards the forbidding "Valley of Woe".

A war for the "Tears of Mortis" is at hand. The undead Lords knew that if they fail to protect the crystal from the Legion's grasp, Their high matron shall no longer have control of their existence, and all that she has created shall be undone.

Get more infos! - COD 3 ///// See the final scene! ///// Top

The massive crytal that holds the "Tears of Mortis" was finally contained. The Legion has failed to invoke its power, and with that, the undead matron gradually regains her control.

The Undead Lords knew that the war is far from over. Bethrezen's defeat in the valleys has compelled him to summon his legion for a greater war against the undead. His anticipation of regaining his lost reputation has increased his lust for the crystal even more.

The Horde knew that Bethrezen would mass his army in the vile lands of Dul'meris, and for them to reach the damned regions, they yet have to travel the frozen wastelands of Frostcradle. With no time to waste, the Undead Lords of Lith'noria travel on.

Saga 4

FROSTCRADLE - IV

A greater unholy war has been waged, but before they could reach their final destination, the Dark Lords of Lith'noria has yet to face an uncalled enemy deep within the shivering mountains of Frostcradle.

The bitter chill of winter winds swept down the mountain ranges of Frostcradle and as hail of ice and shard plummets it's slopes, the Undead Horde marches on carrying with them the banner of revenge. Its been three days since the "Tears of Mortis" was pried from the Legion's grasp, and now that the crystal was safely recovered, the Undead Lords of Lith'noria did not falter to retaliate against Bethrezen's Legion.

Bethrezen's lust for the crystal had increased, if the Horde does not retort, it is likely that the damned god would again send forth a much greater army to have the crystal under his possession. The Dark Lords knew this all too well thus they marched on towards the accursed lands of Dul'meris where the Legions are said to be amassing its army, but for them to reach there on time, the Undead will have to pass through an obstacle that may threaten the whole campaign.

The great ice mountains of Frostcradle looms just over the distance, its clannish denizens are not yet aware of Mortis' presence but time draws near and soon she'll have her disciples scouring its domains in search for the only passage towards Dul'meris.

Get more infos! - COD 4 ///// See the final scene! ///// Top

With the mountain passages opened, the Undead Horde was able to lead its army down towards the shadow of Dul'meris.

The final call to decadence has been made. Now that the banner of revenge has been raised, The disciples of Mortis prepare for a greater war that could finally end Bethrezen's lust for power.

This twisting canyons of infernal blight was said to be one of the first gates that Bethrezen has opened during the early wars, and because the threat against the "Tears of Mortis" lies exposed, a final unholy war must be waged within its accursed grounds.

The Undead Lords of Lith'noria has come this far and no one could stop them. Soon the deafening drums of war shall echo, and the storms of infernal decay shall veil the lands.

Saga 5

INFERNAL DECAY - V

The shadow of an uncalled darkening is about to shawl the playgrounds of hell. The crimson god's light has not faltered, and still he awaits for the tides of torment to recuperate within his infernal grasps.

After their tribulation through the treacherous peaks of Frostcradle, the dark lords of Lith'noria has finally reached their final destination and has started to raise a new citadel of war that was bound to oppose Bethrezen's capital. Within its massive infernal structure, the abyssal gates of the Damned lies opened, imposing a greater threat to those of the living and to that of the Undead.

The disciples of Mortis knew that they have to take this one final opportunity of destroying the abyssal gates while the damned god has yet to recover from his defeat. And now, along with their new found allies, the dark lords had marshaled its forces in preparation for a greater war that was about to take place, a war that could fester the wounds of hatred, a war of bitter judgment, a war of infernal decay.

Get more infos! - COD 5 ///// See the final scene! ///// Top

THE END

COD end

Crimson blood has been spilt and as the dying sun approaches its end the disciples of Mortis have once again found solitude within death's shivering embrace. Baelphometh, Bethrezen's third crimson light has found his fate crushed beneath the fleshless matron's wrath. Unforgiven for his perverted sin crimes his infernal soul was lashed and tormented beyond death, a mere warning for those who tries to impose and defy her dominion.

The Abyssal Gates of Dul'meris was finally seal by Baelphometh's own blood, and upon it, the Horde had raised a massive unholy altar constructed from decaying flesh and bones that were wasted during that grim and final war. The whole region was them concealed by death's shadows, twisting its maddening passages that one would only find death once they've tried to venture within.

Mortis was pleased with what her disciples had accomplished, but deep inside her foreboding self, she always knew that darkness would find its way. Hatred shall never be spent...

The Nosferat Sikkim ///// Top
SFI Stamp of Approval Valid XHTML 1.0! Valid CSS!