THE DISCIPLES SERIES DISCIPLES ARTWORK MY LAND
THE NETD THE CAPITALS THE SCENARIOS D-ANIMATIONS D-CONCEPT ART ART BY ME
THE PROPHECY THE LANDS THE STORIES D-ARTWORK FAN-ARTWORK LADY PEACE
THE RACES THE MAGIC THE STRATEGY D-ARTWORK 2 FAN-ARTWORK 2 LAPUCE
D-CARDS FAN-ARTWORK 3 MEMBER OF...

Strategy DSL Statue

IMMUNITIES AND WARDS IN D1 and D2

Air based Attack A few units and units are immune to a certain type of attack and/or a certain type of magic. Some others are only ward against the first attack against a certain type of attack and/or magic.

IMMUNE means "full protection" and "WARD" means "protection against the first attack".

IMMUNE means "no way out of it" often in Disciples. You will not be able to win a battle if your opponent and you are both immune to the same type of attack... that is actually the type of attack of both opponents. Two death dragons will never kill a death dragon!!!

WARD means "getting the chance to survive the first attack" and win the battle.

IMMUNE means "a werewolf" killing Asteroth.

Air based Attack Spells, potions, magic books will immune or ward your troops against these types of attacks. In Sacred Lands, the magic books used to protect your troops on open lands, in Dark Prophecy, only the leader is protected.

Protection, ward, knowledge of the type of immunity an unit has are an, if not, the important part of your strategy in Disciples. A few spells doing 250 damage of fire against a wandering leader with no immunity means death, one moment your troops are there, the moment later, they are gone... forever.... will never come back.... gone in smoke...

A small list of the IMMUNITIES in Disciples 2 :

AIR :
EMPIRE : Air Elementalist
NEUTRAL : White Dragon, Hellhound

EARTH :
NEUTRAL : Golem, Elf Drullia'an, Hellhound

DEATH :
HORDE : Banshee, Death Knight, Lich Queen, Nosferat, Archlich, Death, Deathdragon, Dracolich, Dreadwyrm, Elder Vampire, Ghost, Lich, Phantom Warrior, Shade, Skeleton Champion, Skeleton Warrior, Specter, Vampir, Wight, Wraith, Zombie
NEUTRAL : Bonelord, Ghoul, Black Dragon, Oracle Lacha'an, Hellhound

FIRE :
NEUTRAL : Asteroth, Demon Uther, Green Dragon, Red Dragon, Hellhound

MIND :
EMPIRE : Niddhog, Grand Inquisitor, Inquisitor, Witch-Hunter, Asteroth, Living Armor
NEUTRAL : Bonelord, Dark Elf Lyf, Demon Uther, Oracle Elf Lacha'an, Elf Drullia'an, Taladrielle the Sorceress, Dark Elf Lacha'an, Gallean's Beast, Grave Golem, Nebiros, Hellhound
LEGION : Onyx Gargoyle

POISON :
LEGION : Gargoyle, Marble Gargoyle, Onyx Gargoyle

WATER :
CLAN : Ice Giant, Son of Ymir
NEUTRAL : Dark Elf Lyf, Blue Dragon, Hellhound

WEAPON :
HORDE : Death, Werewolf, Wight, Wraith, Hellhound!

A small list of the WARDS in Disciples 2 (more soon...) :

AIR :
NEUTRAL : Dark Elf Lachla'an, Gallean's Beast, Grave Golem, Nebiros

DEATH :
NEUTRAL : Oracle Elf Lachla'an, Dark Elf Lacha'an, Gallean's Beast, Grave Golem, Nebiros

EARTH :
NEUTRAL : Dark Elf Lachla'an, Gallean's Beast, Grave Golem, Nebiros

FIRE :
CLAN : Flame Caster
EMPIRE : Grand Inquisitor
NEUTRAL : Dark Elf Lachla'an, Gallean's Beast, Grave Golem, Nebiros
LEGION : Modeus

MIND :
LEGION : Onyx Gargoyle

POISON :
LEGION : Gargoyle, Marble Gargoyle, Onyx Gargoyle

WATER :
NEUTRAL : Dark Elf Lachla'an, Gallean's Beast, Grave Golem, Nebiros

WEAPON :
...

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