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Strategy DSL Statue

STATS AND ATTRIBUTES FOR THE LEADERS IN D2

Crown The LEADERS have basic abilities or attributes. The leaders can choose other abilities when they gain experience points. Once a new level is reach, the leaders can choose new abilities.

Crown The choices of the abilities are the LORD's decision, YOU are choosing the new abilities based on your personal preferences. How you play Disciples determines your choices.

ACCURACY :
The leader will have 20 % more chances to hit when he attacks. In ROTE, the chance to hit for the mage leader had been modified :
100% first unit, 90% second unit, 80% third unit, 70% fourth unit, 60% fifth unit and 50% for the last one.

ADVANCED PATHFINDING :
The advanced pathfinding ability increases the leader movement by 25%.

AIR WARD :
The leader will be protected against the first air based attack in battle.

ARTIFACT LORE :
The artifacts increase the leader attack by 25 %. Great on leaders that have a "all units attack". You can use two artifacts.

ARCANE POWER :
The arcane power allows the leader to equip and use talismans, maximum two, in battle. Talismans are like staves but they are used in combat. They are stronger than the orbs and can be recharge in special shops.

BANNER BEARER :
The banner bearer's abilities allows the leader to equip a banner. Banners increase from 10% to 20% the protection, the attack, the chances to hit, the celerity for the leader and the units. You can only equip one banner. Choose one that is different from the artifacts that you are using. Celerity and chances to hit make the difference in winning or losing a combat.

CRITICAL STRIKE :
Amount of damage done directly to an unit regardless of his armor, the damage is added to the usual attack. The amount of damage is a % of your leader attack. Available at level 15 for all leaders but only if you are playing with a Warrior Lord (in Rise only).

EARTH WARD :
The leader will be protected against the first earth based attack in battle.

FIRE WARD :
The leader will be protected against the first fire based attack in battle.

FIRST STRIKE :
The initiative of the leader will increase by 50%.

FORESTWALK :
The leader will suffer no more penalty in forests.

INCORRUPTIBLE :
The leader becomes incorruptible to thieves.

KEEN-SIGHT :
The leader will see further in the fog of war.

LEADERSHIP :
The leader is able to take one more unit in his party. The maximum is five and larger units are counted for two.

MIGHT :
The leader does 25% more damage when he attacks. A great ability for the leaders with a "all units attack".

NATURAL ARMOR :
The leader will absorb 20% of all the damage he suffers. A good ability for the warrior leaders that are staying in the middle of the fight or low hit points leaders.

PATHFINDING :
The pathfinding ability increases the leader movement by 20%.

TRAVEL LORE :
The leader can wear magical boots. Movement will increase from 20% to 60%.

TOUGHNESS :
The leader will have 20% more hit points. This is true for each level of experience gained after.

WATER WARD :
The leader will be protected against the first water based attack in battle.

WEAPON MASTER :
All the units in the leader's party will gain 25% more experience in battle. It is better to use this ability at the beginning of the game.

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