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SQUIRE - D1 - Level 1
The fighter is most efficient when placed in the front row, protecting the feeble units in the back row. |
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SQUIRE - DSL 1/2 - Level 1
The squire protects the feeble units in the back row. |
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SQUIRE - DSL 1/2 - Level 1
The squire protects the feeble units in the back row. Gallean's curse again, the squire has multiple identities. |
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SQUIRE - DSL 1/2 - Level 1
Gallean's curse or double personalities causes by fear, being exposed in the front row all the time could be scaring. |
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SQUIRE - D2 - Level 1
The Squire nobly offers protection to his weaker compatriots in battle, fighting off all attackers with his sword. |
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ARCHER - D1 - Level 1
The Archer's rapid attack and his ability to attack any units make him an effective unit against enemy sorcerers. |
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ARCHER - DSL 1/2 - Level 1
The Archer's attack is swift and far-reaching. |
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ARCHER - D2 - Level 1
The Archer's attack is swift and far-reaching. Thus making them effective against magic-users that shield themselves behind their stronger comrades. |
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APPRENTICE - D1 - Level 1
The Apprentice is most efficient when protected from attack in the back row, enabling him to unleash lightning on all enemy units. |
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APPRENTICE - DSL 1/2 - Level 1
The Apprentice unleashes lightning on all enemy units. |
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APPRENTICE - D2 - Level 1
The Apprentice unleashes lightning on all enemy units, he attacks with vengeance from a distance. |
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ACOLYTE - D1 - Level 1
Versed in the art of healing, the Acolyte cures wounded units in battle. |
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ACOLYTE - DSL 1/2 - Level 1
The Acolyte cures wounded units in battle. |
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ACOLYTE - D2 - Level 1
As a healer, the Acolyte comes to the aid of one unit at the time in combat. |
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TITAN - D1 - Level 1
The Titans are trustworthy creatures who possess incredible strength and high resistance to injury. |
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TITAN - D2 - Level 1
The Titan is an immense, stalwart creature, she towers above enemy armies. |
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WITCH-HUNTER - D1 - Level 2
Devoted to the cause of eradicating evil from the land, the Witch-Hunter is immune to mind based attack such as paralyze and fear. |
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WITCH-HUNTER - D2 - Level 2
The Witch-Hunter is immune to mind based attack through his experience in battling evil forces. |
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KNIGHT - D1 - Level 2
A holy warrior devoted to the human cause. The upgraded fighter's hit points and damage are increased. |
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KNIGHT - DSL 1/2 - Level 2
A holy warrior devoted to the human cause. |
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KNIGHT - D2 - Level 2
The Knight uses his divine strength to guard to Empire against iniquity. |
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MAGE - D1 - Level 2
The studies of the first mystical arcane arts enables the mage to unleash mighty bolts into enemy units. |
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MAGE - DSL 1/2 - Level 2
The studies of the first mystical arcane arts enables the mage to unleash mighty bolts into enemy units. |
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MAGE - D2 - Level 2
Casting lightning with double violence, the Mage shows no mercy to adversaries. |
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MARKSMAN - D1 - Level 2
The Marksmen are the finest Empire archers. A back row full of marksmen is every sorcerer's nightmare. |
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MARKSMAN - DSL 1/2 - Level 2
The Marksmen are the finest Empire archers. |
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MARKSMAN - D2 - Level 2
The Marksman has great skill with the bow, their arrows fly far and a single hit can mean death top their opponents. |
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PRIEST - D1 - Level 2
Priests concentrate all their healing power on one unit in battle, curing that unit considerably. |
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PRIEST - DSL 1/2 - Level 2
Priest cures considerably a single unit. This where we are not sure if the healers will be boys or girls!!! |
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PRIEST - D2 - Level 2
Priests can substantially heal damaged units. He patiently attends on soldier at a time during battle. |
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CLERIC - D1 - Level 2
An expert healer, the Cleric restores a small amount of hit points to all the damaged units in the party. |
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CLERIC - DSL 1/2 - Level 2
The Cleric restores a small amount of hit points to all the damaged units in the party. This is where we got a girl instead of the boy!!! |
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CLERIC - D2 - Level 2
The Cleric brings down divine aid to heal all injured in his party. |