THE DISCIPLES SERIES DISCIPLES ARTWORK MY LAND
THE NETD THE CAPITALS THE SCENARIOS D-ANIMATIONS D-CONCEPT ART ART BY ME
THE PROPHECY THE LANDS THE STORIES D-ARTWORK FAN-ARTWORK LADY PEACE
THE RACES THE MAGIC THE STRATEGY D-ARTWORK 2 FAN-ARTWORK 2 LAPUCE
D-CARDS FAN-ARTWORK 3 MEMBER OF...
The cities and the buildings Small ruin

In Disciples, the cities are neutral unless the author decided to give it to a particular race. You need to capture a city before it belongs to your race.

City level 5

Once you own a city, you can heal, rejuvenate, revive your units and leaders. You can recruit leaders and party members. The management of the cities is limited to their defense and upgrades (up to 5). Like everything in Disciples, you need gold to upgrade a city. Upgrading a city increases the number of units you may put in the city to defend it. It also increases the transformation rate of the land surrounding the city. It enhances the armor value of the units inside the city. And finally, increases the rate at which the city rejuvenates units within its walls. First, you have to build the temple in the capital to be able to heal and revive your troops.

There is a vault in each city where you can find treasures if you capture it or put reserves for your troops. Handing if you end up with staffs, orbs, scrolls that your warrior leader cannot use. Drop them in the vault and hire a mage leader.

This said, I rarely protect a city unless I really need it to heal, I prefer to recapture it and get the experience for my troops. I will from time to time try to keep, with a second leader, a city near the enemy capital to get their leaders as fast as they come out. Cities are great at the end of a turn, to avoid long range devastating spells. It was more obvious in Disciples : Sacred Lands.

If you don't plan to protect all your cities, which can be real expensive, and if there is a mine near it, send a rod planter to be able to keep the mine if the enemy capture the city.

Capturing and owning a level 5 city, or a few cities, full of high level enemy units or a "boss" is most of the time your objective in a scenario. Often, these cities are more difficult to take than the capital, so just make sure you know what is in the city before you go for it. You can send a thief or a summoned creature but right click is a useful spell for this.

There are a few cities you cannot own or capture : the fortress, the cities in fire and, a city in riot. Before Rise, the Elven cities could not be owned but you could capture their main city, in which most of the time you found the Queen. In Rise of the Elves, the Elven Alliance uses the same cities than the other races and has a capital.

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